![]() If there are enough requests, I´ll put my hands on work for it.Īlso please report any bugs found in the HUD, as usual I'll try to fix them ASAP. If you want me to make a compatible version with the Purist Player mode, please let me know leaving a comment below. I'm sorry for the inconvenience.Īt the moment, this HUD version is only compatible with Modern Player mode of BDv20. ![]() Actually this sourceport is still based on a very old ZDoom release, and doesn't support many new features required for the HUD to work correctly. On the other hand, Zandronum is not officially supported by the HUD. If you prefer a more stable version of GZDoom, you should go to this page and get one of these (2.0.05 is recommended for PCs supporting OpenGL 3.0, and 1.8.10 for older machines): It is recommended to get one of the development builds available on these links: To be specific, GZDoom 1.8.2 and ZDoom 2.7.1 ARE NOT the most recent versions to date. WARNING: The HUD is destined to work with most recent releases of GZDoom and ZDoom. This is the highest quality expansion of content for Brutal Doom v20b that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. ![]() ![]() Alternatively you can turn on the Stretch Fullscreen HUD option in (G)ZDoom HUD options. PROJECT BRUTALITY 2.03 IS NOW LIVE Project Brutality is back and it is bigger, better, and more badass than ever before. If you find the size of the HUD is too small, please open (G)ZDoom console and input the following command: HUD_SCALE 1. VERY IMPORTANT: For showing correctly the HUD, you must set in Display Options a screensize of 11 and turn off the alternative HUD. ![]()
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